Degree
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PhD. psychology, associate Professor of the Department of psychology, University «Synergy» |
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E-mail
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Zhivitsa@inbox.ru |
Location
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Moscow |
Articles
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Didactic possibilities of game procedures in the process of training entrepreneursThe article deals with the development of entrepreneurial abilities through gaming technology.
The materials of the article reveal the factors of game interest, the specifics of intellectual games,
especially the game procedures for adults. The basic thesis: the gaming procedures in the training
allow us to evaluate, understand and develop key entrepreneurial skills. Any speculative concepts
describing the professional abilities of entrepreneurs can be operationalized in such a way that this
ability becomes detectable, diagnosed, evaluated. Understanding the mechanism of manifestation
of a particular entrepreneurial ability allows you to choose the appropriate game procedure through
which you can on the one hand to assess the personality, on the other hand to build a predictive picture of the development of personal potential. To do this, it is important to: 1) identify indicators
of abilities, skills and abilities developed by the game; 2) describe each indicator, differentiate the
levels of development of the ability; 3) make a map of monitoring the behavior of the player, based
on the selected indicators. The content of the games used in pedagogical practice by teachers of
the Department of Psychology is consistently revealed through the description: the time spent, the
necessary materials and equipment, the game purpose, the competencies diagnosed in the game,
the instructions, the stages of carrying out and reflection. The game method in training allows to take
into account: 1) individual experience of the past; 2) strategies of behavior relevant to the present;
3) to predict the dynamics of the development of individual abilities on the basis of existing potential.
The key stage of the didactic game — reflection, is aimed at fixing and understanding the usual
behavioral patterns, which in the process of solving game problems are transformed into effective
models of professional behavior.
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